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Quake 2 super shotgun
Quake 2 super shotgun





quake 2 super shotgun quake 2 super shotgun

I’ve done the modeling and UV baking in 3DS max 2013, exporting the model as obj file to Blender and then converting it to MD3 file. In a hurry to try it in game I just give it some paint over the diffuse map to see how it looks in the Quake 2 Berserker engine. I decide to start with the Quake 2 super shotgun and here you can see the low poly model with normal maps: I’m not a professional at least not for now. Recently I decided to start modeling and texturing myself. When solved the issue I would redo the animation with the included hands and texture both models.Helloween on Polycount: “My Quake 2 Super Shotgun model”

quake 2 super shotgun

So if anyone can help I will upload the problematic model to test it… I couldn' t find the button to upload the MD2 file because it' s obvious written in Cyrillic but for me hard to navigate. I tried the same model in KMQuake and all works fine there, here is the picture: The second problem I have is that the MD2 first person animated MD2 model makes the berserker engine goes in hunk_alloc overflow on my model. So if someone in here can advise me on how to convert to MD3 directly or help in anyway pleas do it. I have successfully converted from 3DS max to MD2 file format but with big loss on the model quality. Here starts my first problem as I couldn' t convert the model and the animation to a MD3 file directly. It was also my first animation ever so I tried it just with the gun without the hand, just to see how it works in game. Then I have started the animation for the first person view. I' ve done the modeling and UV baking in 3DS max 2013, exporting the model as obj file to Blender and there converting it to MD3 file. In a hurry to try it in game I just putted some paint over the diffuse map to see how it looks in the berserker engine. I started with the super shotgun remake and here you can see the low poly model with normal maps.

quake 2 super shotgun

It makes me enjoy again the old Quake 2 game today. I would also like to thanks the people who stands behind the berserker project in all its forms. The package is made for the Berserker port but it will also work in KMQake2 port without normals, don' t know if the port supports it.įirst I would like to apologize that I' m writing in English language but I don' t speak Russian as a few words nasdravje, sivodnja haroša pogoda hehee… But hay, someone has to start somewhere and make a proper learning curve. This is it, I decided to finally share my first attempt on 3D modeling, animating and texturing with thisīeware, it is absolutely not perfect and it has severe artistic flaws.







Quake 2 super shotgun