

I saw another future feature is restricting targets to actually rich houses which sometimes I did by savescumming, so. TBH given the purpose of the mod it could have been restricted to beggars?Īnd now I saw the promised updates and they look cool! I'll give it another try when the new version is out then. It's also often criticized for the same issues you mentioned - nothing gamebreaking, but I don't like running around offering money to everyone and literally their dog. Not only Skyrim's TG is more cynical, but the first quests are focused less on stealing and more on framing and bullying otherwise sympathetic NPCs, which doesn't fit all RPs. TG for Good Guys is popular because it fulfills the unsurprising desire to play a robinhoodesque thief like you could do in Oblivion. Enai's can be fun for a thief character because it lets you rob people on the road and practice your speech skill in ways outside of just buying/selling which is nice for roleplay. My main issue while playing thieves is that you soon run out of stuff to steal. Set of Selna - Hulk Outfit + Steel Gauntlets and Boots.

These are the modifications that will be made: Set of Inodan - Kynreeve Armor. I haven't tested all of these yet, so if you have had issues with any it'd be good to know. This mod will replace most if not all armors in Enderal with armors which have SAM -compatible versions available on this site. This is both to get further advice and to point out mods to others who could be interested (I know there's a "best mods for thieves" thread but it's a bit old and LE-focused). I'm working on a modlist for a thief character and I'd like to share some ideas.
